Golf. The game of kings. Tiger Woods. Traditions. Etiquette. Rules. Dress codes. Handicaps. Scoring systems!
It's seriously intimidating starting golf as a total newbie! But everything can be simplified to make life easier. And that's what we want to do for you as a beginner golfer looking for some guidance on the bare essentials for this magnificent game.
Warning: There is no fancy golf jargon in this article, just plain English.
The most obvious item you need is a set of clubs. The easiest option is to get yourself a completed beginner set made specifically for beginners. They're well priced and contain everything you need to start the game. Check out my guide here.
The next and less convenient option is to assemble your own set. I highly suggest second hand clubs if you choose this route. You can find some great deals on 2nd hand equipment on the internet and your set could be made up for
the optimal beginners set as follows:
• Set of cavity backed irons - something like Ping Eye 2 irons made up of 5 iron through to pitching wedge. No blade irons. The picture above is what irons should look like for you. Our guide here.
• Fairway wood with 17° to 23° loft - which loft you choose makes no difference as long as it's more than 17 degrees loft to get the ball airborne like the 19 degree Adams Tight Lies which is a bargain. Our guide here.
If you'd prefer to push a cart with a cart bag, there are plenty of options. The best type of cart to buy is one with three wheels to make it pushable. The Clicgear 3.5 Plus is so superior, you'll never need to buy another one. Push instead of pull carts keep you feeling fresh for the whole round. Pull carts tax your right shoulder and lower back too much.
You need to buy and bring your own golf balls to the course. While you can rent golf clubs and golf shoes at a lot of courses, golf balls need to be purchased yourself.
The best golf balls for beginners are used golf balls. Just buy yourself a big old bag of used balls because you're going to lose A LOT!
You'll need a collared shirt, a pair of slacks or shorts and short white socks with golf shoes.
Golf towels are those things you overlook when setting up your bag. Then you get to the course and you need a towel to dry your hands, to clean your clubs, to wipe your sweat away.
A minimum of two towels is essential. The Greenside Microfiber towels above come in a pack of 3. If you live in a hot humid place like Florida, you'll do best with three towels. One for the clubs, one for your sweat and one to put cold water on and hang on your neck.
Golf bags need a few things in the pockets to look after the course & yourself and others that actually make the game possible.
You need a pencil or pen to keep score on the scorecard.
Nothing worse than getting home after a good (or bad) round and lying down on burnt ears! Or walking around with that golfers tan at the swimming pool!
After my girlfriend found this Biore sun cream on a very warm sticky trip to Taiwan, I will never use another sun cream as long as I live. Thai and Indonesian sun has NOTHING on this stuff. I come home with no redness, no brownness, nothing.
As a new golfer, eyes will be on you when you're on the green and you need to fix your pitch mark. This is the true test to see if you'll be welcomed into the brotherhood of golf. Fail this by ignoring your pitch mark and risk becoming a golf pariah.
Looking after the greens and fairways of the course you play are your top duties as a golfer. Get one of these cheap little tools and use them whenever you make a dent on the greens and no one will ever hate you. Ever.
The Pitchfix is a sturdy little pitch fork that won't bend and break in the turf.
Plastic or wood, that is the question. I never use wooden tees. I don't trust them and I seem to hit balls Out of Bounds with them. You need to play with both to make up your mind which you prefer.
You'll need these on every tee to get the ball sitting perfectly ready for a great shot. These are really cheap but if you're stingy like me, you'll be spending half your round looking for abandoned tees on the course. Pride Golf Tees are the right height for all clubs. You'll be breaking a lot of these, so don't be shy in stocking up. Your playing partners will also love you if you have a few handy - because no one ever has tees!
Use these for marking your golf ball. I suggest only using silver color coins. Copper coins will go missing because they look like blemishes on the green. Believe me, I spent a few minutes as a beginner looking for my coin when I used coppers!
It happened to me.
I was a member and played at my local small-town course which didn't really care too much about dress code. Jeans and T-shirts were the norm.
I went up to a big city as a newbie golfer and found all the famous championship courses I'd read about and planned on playing them one by one. I settled on the first one, which my cousin worked at, and made sure to put on my best golfing outfit, collared shirt and all.
'You can't play here wearing that, sorry' my cousin told me.
The shock ran through me like an earth tremor. How could I be turned away in my fancy new golfing outfit?
My cousin did tell me how I was supposed to dress and after seeing some of the more experienced golfers around, I realized the error of my ways.
I immediately went out and bought the stuff I needed and was playing on that very same golf course the next day. A golf course Ernie Els and Vijay Singh regularly stopped at!
So to avoid similar embarrassment for you, I've put this little guide together so you never get turned away from a golf course dressed like a fool...
You can use a long sleeved or a short sleeved polo shirt but it must have a collar.
Depending on whether you live in a warm or cool climate, the material you use will affect how you feel on the course. In cooler areas, cotton is always great while in warmer and more humid areas, a synthetic material will let sweat evaporate and keep you dry and cool.
Don't be like me and wear a thick cotton shirt in 100 degree weather and end up lying on the shower floor eating dried mango and drinking the shower water!
Depending on your preference, you can choose between shorts and slacks. Keep in mind, they need belt loops. No drawstring or soccer shorts.
You can also get shorts and slacks made specifically for hot weather or temperate weather like the shirts above.
The safest colors for your golfing pants and shorts are cream, beige, khaki, gray and tan. White and pink as well as very bright colors are something you graduate into as you move up the golf hierarchy and establish yourself as a flashy snappy dresser.
You get three kinds of golf shoes now.
1. Steel spikes - used by the pros and won't be allowed on majority of standard courses for amateurs - AVOID
2. Soft spikes - Steel spikes are replaced with plastic and rubber ones to avoid tearing up greens - these are the most popular type of shoe
3. Spikeless - The sole of the shoe has lots of small rubber studs that are great for people who get stud pressure walking on spiked golf shoes.
I played with soft spike golf shoes for 14 years but as someone who suffers from serious stud pressure playing any sport, I ditched them for spikeless as soon as spikeless became a 'thing'. Just 18 holes killed my feet in soft spikes - the soles are often very hard and only get softer as you spend more and more money on them.
Adidas and Skechers make some of the most comfortable spikeless golf shoes around. After 18 holes in massive heat, I'm usually sitting in the club house sipping my beer, feeling fantastic! The soles are softer as well as having ample padding in the heel and quarter sections - like wearing trainers.
While spikeless golf shoes are more comfortable, they look more casual and like sneakers so you won't look like your favorite pro (unless Freddie Couples or Ernie Els are your favorite). If you want to look like Jordan Spieth or Dustin Johnson, you'll need to get some soft spike golf shoes.
Use your belt loops! Wear a belt. It can be whatever looks good but I prefer something stretchy and less formal than belts you wear at work. I like them to match my shorts or a color on the shoes. Something cheap too - like an elasticated braided belt.
When it comes to socks, you want to get white socks like these Nike ones that go up near your ankles.
If you're like me, getting a little thin on top or just don't want to get burnt, there are numerous options for headwear. Here are some hats you can use:
These are optional but if you play long enough, you'll eventually use one. The key is to find the right size and remember something very important!
Right handed golfers wear gloves on the left hand and left handed golfers wear gloves on the right hand. You only ever wear one BUT if you want to look like a total beginner, you can wear two, one on the right and one on the left. But please don't!
There are many things to know about golf gloves but that's something for the future. For now, the best glove for you will be durable and cheap. No need to spend massive amounts on gloves just yet.
That's a pretty good start to your golfing journey. Key things to remember when golfing for the first time are to have fun and not worry too much about what other people think. Cover your bases by knowing the rules and etiquette and dress in a way that makes you feel good.
Once you do all that, you're ready to hit the course and make some new friends. Golfers seem elitist and snobby from a distance but you'll find once you're in our little "club", you're just another one of the boys.
One of the scariest things about starting golf is knowing the etiquette. Breaking the etiquette rules can create a more explosive reaction from fellow players than breaking written rules of the game!
When I started playing golf 20 years ago, I broke every etiquette rule in the book. I learned quickly how to behave on the course after being lectured by more experienced golfers. You'll have a head start by reading this guide and like me, have etiquette breaches that bother you and others that don't.
Leave your bag outside the clubhouse or pro shop. I don't know why, but that's how it goes.
Be at the course 20-30 minutes before your tee time to pay, warm up and practice a few putts. If you're late or don't show, you put your playing partners in a stressed state and spoils the beginning of their round. You also won't be invited back if you don't show.
Don't cancel last minute. The only reason to cancel a golf game last minute is if you're dead. Otherwise, be there!
If you're playing with strangers, walk up to the groups around the tee and ask what time they're playing. Once you find the group you're playing with, introduce yourself and shake everyone's hand. You can tell them if you're a new golfer - up to you. Make it a real mans hand shake and not a 'dead fish'. That's just not done.
Whenever someone is playing a shot near you, it's best to keep quiet and stand dead still. Similar to how we react to our women when they've got a problem with our behavior.
This includes the cell phone - on the golf course put it on total silence mode without vibration and leave it in the bag. If you have more important business than your golf game with buddies, you have your life priorities wrong!
One of the most common irritants is when someone undoes their golf glove Velcro on your back swing. Do this along with pulling and putting clubs in the bag between other guys shots.
You should develop a pre-shout routine but since you probably take a lot more strokes than a lot of golfers, make your routine short. One or two practice swings and set up to the ball and hit. Efficient golfers always get an invite to play, whereas slow golfers lose friends quickly!
Regarding preparation before your shot, get things ready beforehand. While waiting for others to play, think about what club to hit - look at and gauge distance as you walk up to the ball. Pull the club out between other guys shots so when it's your turn you're ready to fire. Don't start the whole process only as it's your turn.
You're going to miss a lot of greens and a lot of putts and hit some woolly and wild shots, and no one really cares if you do. We're all out there for fun and a chat with some boys anyway. But no amount of good personality can overcome a new golfer who stands in disbelief that he hit a bad shot, all the while holding up play. Keep moving, keep playing and remain positive and everyone will love you.
There's no such thing as bad publicity they say. That's not true for golf courses. While Sergio likes to treat his shoes like a bad mule, you're not being paid millions for brand awareness of Taylormade. Word of your ill temper gets around a country club or golf club very quickly.
When looking at the ball at address, movements or positions of other golfers can sneak into your peripheral vision and this distracts most golfers. There are some places you can always stand that won't offend anyone:
Always always always repair your divots in the fairways and always repair pitch marks on the greens. This is general common sense that so many golfers ignore or are ignorant to. Repairing the divots and pitch marks immediately significantly speeds up the regrowth process. Those brown pitch marks and divots you see? Lazy bastards who couldn't be bothered.
In general, be quiet on others shots and congratulate them on their good shots with a 'good/great shot' comment. Don't give unsolicited swing/shot advice to other players as it's usually very unwelcome. If someone asks you what they're doing wrong, just say, 'looks good, maybe just relax and swing easy'. That's very generic and will usually stop them asking again.
I once told someone after being asked what he should do to take a break for 2 weeks, then give the game up completely. I don't recommend this for making friends.
Chat with everyone and don't be that weirdo who storms off in front of everyone or lags way in the back to avoid talking to people. I'm a single digit handicapper and have been for 15 years. I love all golfers especially newbies and high handicappers. We're all here to escape our miserable lives and wives so have some fun. If anyone is anti-fun, just never book a tee time with them again. Easy peasy.
Don't hit if the people in front are reachable. If you hit it into people in front, apologize profusely. If they want to fight, roll up your sleeves and always pull an iron from the bag like a swashbuckler and swing it over your head like a mad man. I highly recommend the 7 iron. I never miss with a 7 iron.
If they want your membership number to report your behavior, give them a fake one.
I hit long bombs and am usually the designated driver assigned with hitting into the slow group in front of us. I've been asked my membership number (mainly by sour old women) countless times. I've never given them my actual number or name. I'm usually 'Steve' and my membership number is 3427.
Don't be like me. Be better.
If you hit a ball that is flying to where there are people, shout 'fore!' at the top of your lungs. Shout quick and shout loud! If you hit someone, prepare for dirty looks. If you hit a woman, prepare for soap opera level drama.
The most romantic moment two heterosexual men can have on a golf course is finding another mans golf ball in the rough. The deeper the rough the higher the bromantic feeling you will develop. This is scientific fact.
Find a place to stand as described above then be quiet until shots have been hit. A 'nice shot' comment is always welcome. Total silence is usually best for bad shots, but if you have some fun guys, a little ribbing or an 'ooooh' is OK. Judge it yourself. I won't be held responsible for your hospital fees.
Usually the order of play is predicted by the lowest scorer on the previous hole. Playing first is called 'the honor'. TOP TIP: Only crack the pathetic "your honor, your honor" joke if you're a generally funny guy. Fake laughter always stings.
Often though, guys play 'ready golf' which means if you're ready while the guy with the honor over you is fiddling around, hit before him to speed up play.
One of the rudest things you can do is leave the teeing area before everyone has hit and start walking up to your ball along the side of the hole. This is a surefire way of getting the guys in the group to gossip about you while you're playing! Unless the rest of the guys are jerks, stand and watch the other guys shots.
I don't really mind this because the greens are usually torn up from a lot of use anyway but I do mind on anything inside 6 feet. Try not to stand on other players lines - basically any piece of grass on a straight line between the golf ball and the hole.
Looking after the course keeps it in pristine condition and makes the green-keepers job much easier. Grass on greens heal much quicker when pitch marks are repaired within a couple of minutes than if left unattended. Unattended marks go brown and cause scarring which looks awful.
Use a pitch mark repairer, pocket knife blade or tee peg. Just use something.
Use a coin to mark your ball or something equally flat. If it's not on anyone's line, I use beer cans, the toe of my putter, a tee peg and sometimes. If your ball is in someones line of sight, best to use a coin.
Be conscious of where your shadow is cast especially early mornings and late afternoons. Try not to have your shadow touch the golfers putting line. They'll usually say 'watch your shadow' so this isn't a punch-up worthy error.
When another guy is putting, if you're the closest to the pin on the green, hold the flag for other guys' lag putts after you've marked your ball. Inside of 20 feet, just pull the pin and set it down next to the green.
There's only been one guy in 20 years I haven't shaken hands with. Not only did he break every single etiquette guideline in the book, he didn't even bother shaking hands and went directly home. Always offer a handshake and a 'thanks, that was fun' or 'thank you, I really enjoyed that'.
If it wasn't actually fun, shake hands and say thanks and add in an excuse to leave early so you don't have to stay for a drink.
It's often traditional to stay and have a drink with the guys you play with after the round. You can have a shower or not, but drinking will only occur after everyone's arrived.
If you really had an awful time playing with some unpleasant people or you're too stingy to pay for drinks, here are some good excuses:
This is an old tradition and might not be in effect everywhere you go. Best to take it off when entering the clubhouse or bar anyway otherwise you might get told to buy the whole bar a round of drinks!!!
There are a lot of things to remember. But it can really be broken down into some very simple things:
Golfers love rules and some guys can be real sticklers for them. By that, I mean they have arguments and carry a pocket rule book to prove they're right over the tiniest of innocent infringements. That's a minority of guys but generally we all like to play by the book as best we can.
The official rule book is 100 pages long and a bit boring to sift through and know which are the most essential. So we've summarized the most important ones to ensure you don't commit any mortal sins on the course. You may even get invited back to play again!
Note that we're covering the rules for strokeplay here. That means you count all your shots and must put the ball in the hole to complete the hole.
If any part of the ball is touching the green, it means you're on the green and can put a marker behind the ball and pick it up to clean. Well done!
Wanna know how to sound like a fool on the golf course?
I'll tell you. Don't read this guide. Then you'll be lost. Read this guide and you'll be speaking like a golfer in no time.
Through my 20 years on golf courses, I've whittled all the terms down to only the ones you actually hear and use on the course or see in magazines. The other stuff you read online is full of bloat that no one ever says.
Ace: Hit the ball into the hole in one shot from the tee. Alternative: Hole-in-one
Address: To stand ready to hit a shot with the clubhead behind the ball.
Aim: The direction you are trying to hit the ball.
Albatross: When you hit the ball into the hole in 3 shots under par. This would be a hole in one on a par 4 or a 2 on a par 5. Alternative: Double eagle
Alignment: The relationship of the feet, shoulders and club face to the target.
All square: A tie in matchplay. Both golfers won the same number of holes.
Approach shot: A shot you hit (not off the tee) that lands on the green. Usually fro the fairway, fairway bunkers or rough after your drive.
Apron: The usually less than a yard wide grass around the edge of the green, separating the fairway and the green surface. Alternative: Fringe
Attend to pin: Hold the flag/pin/flag-stick while the other player putts and remove it as the ball leaves the putter face.
Away: The golfer who is next to play. “You’re away” is a way to use this term usually when no one is hitting but should be.
Back nine: Holes 10-18 on an 18 hole course. The opposite and complement to the front nine.
Backspin: When you hit a ball, the grooves create a spin on the ball that rotates backward and is responsible for stopping the ball on the green or fairway and often can roll backwards. Alternatives: zip, rip, bite
Back-swing: Initiation of the swing by take the club from behind the ball to behind your head. Opposite and complement to the follow-through or down-swing.
Ball-marker: Usually a coin or small plastic disk with a tiny spike to mark the position of the ball on the green so your ball doesn’t interfere with another players putt.
Birdie: When you make a score one under the par of the hole.
2 on a par 3
3 on a par 4
4 on a par 5
Bite: Same as backspin. Can be used as an instruction to the ball. “Bite!” “get down” “sit down” “Stooooop”
Blade: A kind of golf iron that has the weight in the back of the club behind the sweet spot evenly weighted from heel to toe. Opposite of a cavity back. Best to avoid these as a beginner because they’re very hard to hit.
To blade: To hit a golf ball off the leading edge producing a low ball flight without any control or spin. “I bladed it right over the green!” Alternative: thinned it, skulled it, hit it in the teeth
Blind shot: A type of shot where you can’t see the landing area from the tee or you can’t see the green from where you’re approaching from.
Block: A golf shot that goes very far right without much shape, just goes directly right off the club face. “He blocked it way right”
Bogey: A score one more than par on a hole.
4 on a par 3
5 on a par 4
6 on a par 5
Bounce: The angle measured from the front edge of a club’s sole to the point that rests on the ground when addressing the ball. This stops a sand wedge digging into sand or getting tangled in the long grass
Break or borrow: The movement of a golf ball on the green away from a straight line. Main reasons for the ball deviating on the greens are slopes on the green and grain of the grass. It takes a lot of practice to master reading greens.
Bump and run: A pitch or chip shot that is played lower with the aim to bump the ball into the air and let it run or roll for most of the journey to the hole. It can be performed from the fairway or green-side.
Bunker: An hollow filled with sand. They can be green-side bunkers, fairway bunkers or waste bunkers. You’re not allowed to ground your club in green-side and fairway bunkers but in waste bunkers, grounding your club is allowed. One of the least favorite places to be for some people but with modern clubs, it’s easy to beginners to escape! Alternative: sand, the beach. Avoid: sand trap – no one calls it that.
Caddy/Caddie: People you can pay at a golf club to carry your bag of clubs and give you advice on distances, clubs to hit, best options, break on the greens.
Carry: The distance the ball flies before hitting the ground. You can use this with caddies by asking: “How much is the carry over the water?” or when lying to someone “I carried my 8 iron 240 yards!”
Cart: A car-like buggy you sit on and drive around the golf course. Some golf courses make it mandatory to ride a cart. They run on electricity or fuel. You strap your golf bag to it and most come with a cooler box for keeping the beers nice and chille for those disaster rounds.
Cart: A two, or three, and sometimes four wheeled cart you can manually push or pull with your golf bag on.
Casual water: Usually temporary water that has accumulated outside of demarcated hazards. Often found after a heavy downpour or leaky pipes, you’re allowed to drop the ball away from areas where water is breaching the surface of the ground that is not marked as a an actual hazard with yellow or red stakes.
Cavity back: Golf irons where the weight of the material is positioned around the outside of the club head to improve forgiveness. These are the best possible clubs for a beginner.
Center of Gravity: Nobody knows but it’s a great way to sell golf clubs by confusing the hell out of the public.
Chip: A short shot from near the green that usually lands on the green and rolls up to the pin.
Choke down: Gripping the club a little further down the grip than a normal shot to get more accuracy but shorter distance. Essential when chipping to get more feel. Alternative: grip down
Closed club face: When you hit a shot but the club face points to the left as a right hander or right as a left hander.
Club: Drivers, fairway woods, hybrids, irons, wedges and putters. Every piece of equipment meant to hit the ball. Avoid calling them sticks or bats otherwise you run the risk of sounding like a total newbie!
Club head: The heavy piece at the end of the golf club you use to hit the ball.
Club-face: The area on the club head that meets the ball at impact.
Clubhouse: Where the facilities are housed at a golf course. Usually you’ll find locker rooms, restaurants, a pro shop, bars and the managers office to complain about the standard of the bunkers. After the round, it’s best to stick around and have a drink in the bar with your group.
Compression: The unit of measure to tell you how hard a golf ball is. Lower compression is softer, higher compression is harder. There has been a marked trend in manufacturers producing lower compression (softer) golf balls for high handicappers and slower swingers.
Course: A place to play golf is called a golf club or golf course, either with 9 or 18 holes.
Cross-handed (putting grip): Usually right handed players have right hand below left hand. Some golfers such as Jordan Spieth putt with the left hand below the right. There is no ‘correct’ grip for putting, whatever works for you.
Cut: A shot that moves from left to right (for right handers) often intentionally. “I cut that ball in perfectly” or “I hit a nice 5 yard cut on that one”. Alternative: Fade
Decelerate: Decreasing the club head speed near impact. Usually from lack of confidence and happen very often on chips. Practice chips and accelrate the club head through the ball. 99% of golf shots won’t be successful by decelerating through impact.
Dimples: Indents in the surface of a golf ball to produce drag which keeps the ball in the air. They actually make it possible to hit the ball much further and straighter than a ball without dimples.
Divot: The slice of grass that gets taken out of the ground on golf shots. There are a minority of golf courses that prefer players not to replace their divots but most courses will have a remedy for us golfers destroying their pristine fairways. Depending on the type of grass, you may be required to replace the divot back to its original position or fill the hole with sand.
Distance markers: Stakes on the side of the fairway or plates embedded in the fairway marking 100, 150, 200 and sometimes 250 yard marks from the green.
Dogleg: A type of golf hole which starts off straight but then the fairway turns left or right toward the green.
Double bogey: Making a score of 2 over the par of the hole
5 on a par 3
6 on a par 4
7 on a par 5
Downswing: Moving the club from the top of the swing toward the ball for impact.
Draw: A shot shape where the ball goes right to left with more top spin than a fade. The opposite of a fade.
Drive: The first shot from the tee box.
Duck-hook: A shot that moves right to left very quickly and very low.
Duff: A horrible shot. Typically, this is a shot where very little or no contact is made between the club-face and golf-ball. Also known as Dub, Flub or Shank.
Eagle: A score on a hole 2 under the par
1 on a par 3
2 on a par 4
3 on a par 5
Even: Your score being equal to par for the round so far – “I’m even for the round today”. Alternative: level, level-par
Fade: Ball flight that goes left to right for a right hander. It’s usually controlled and not as extreme as a slice. The fade is very controllable and is what Dustin Johnson hits as well as what Jack Nicklaus enjoyed playing with.
Fairway: The shorter grass outside of the tee box and the green. Fairways are cut short to allow for roll and a nicer lie to hit from.
Fat shot: Hitting the earth before the ball. This usually results in a shot that goes much less distance and a bruised ego. Alternative: chunk, chilli-dip, hit the big ball before the small ball.
Flag-stick: A metal alloy pole with a flag on top placed inside the hole to show you where the hole is. Sometimes different color flags can mean different positions of the hole – front, middle or back. Alternative: pin, flag
Flop shot: Very high shot played with open stance and club face, generally for more advanced players with specialized equipment for the task. Not useful for beginners to play this shot.
Follow-through: The part of the swing that ends the swing sequence.
Fore: Shout this as loud as you can when you hit a ball toward other players to warn them to take cover. If you hear it, duck!
Forgiveness: A golf club is forgiving when it hits straighter and longer shots even on mishits. Super Game Improvement clubs make hitting the ball MUCH easier. Drivers, fairway woods, irons and wedges can all be forgiving. This is the most important aspect of golf clubs for beginners.
Four-ball: Check out the format and gambling games here
Freshy: A shot where you swing at the ball and totally miss it. “I hit a freshy!” Don’t worry this happens often for new players! But you have to count it as one shot! Alternative: whiff ‘I whiffed it!’
Fringe: Same as apron
Front nine: Hole number 1 to 9
Gimme: Short putts that your partners don’t think you will miss. They’ll ‘give’ you the putt and you can pick up the ball and count that as one stroke. They’re not actually allowed in strokeplay competitions but are fine for matchplay and friendly games with your friends. As a beginner, expect the gimmes to be a bit shorter than other players who might get gimmes of up to 3 feet.
Grain: The direction the grass grows – it affects the putting surface and reduce or increase the amount of break in the putts. Different climates use different grasses on the greens. Grainier grass is used on greens in hotter harsher humid climates while less grainy and fine grass is used in temperate and cool climates. Bermuda is a common grainy grass.
Green: The shortest grass on the course, well manicured to a smooth surface for putting. Alternative: the dancefloor
Green Fee: The amount you pay for a round of golf
Green in regulation (GIR): When your ball is on the surface of the green in 2 shots under the par number. Landing on every green in regulation and taking two putts on each green, you would shoot level-par.
GIR means you land on the green in:
1 shot on a par 3
2 shots on a par 4
3 shots on a par 5
Grounding the club: Letting your club head touch the surface of the ground. In water hazards and bunkers, it’s against the rules to let the club touch the ground. Everywhere else is fine.
Ground under repair (GUR): An area the golf course will demarcate as being under repair. You should take a free drop out of the area.
Groove: The deep lines cut into the club face to generate spin.
Good-good, give-give: Offering a gimme in exchange for one for yourself. If you and your opponent both have 4 footers left to half the hole, you or him may ask ‘give give?’ or ‘good good?’. To refuse or accept is up to the one being offered.
Hacker: Golfers with low skill levels. Not necessarily negative as long as you have a nice personality!
Half: If you play matchplay against someone, you ‘half’ a hole if you make the same score on it.
Handicap: You can be assigned a number based on your scores. If you play 27 over the par of the course which equals 99 strokes on a par 72 course, you might have a handicap of 24 or so. It’s calculated on your ability to improve. Handicaps level the playing field so you can compete with low handicap and mid handicap players. If your handicap is 24 and you score 90, at the end of the round, you subtract 24 from 90 and your NET SCORE is 66. That’s excellent. If your net score is below 72, you have played better than your handicap. If someone playing off a 5 handicap scores 78 and subtracts 5 from that, he gets 73. You essentially beat him by 7 shots relative to handicap!
Hazard: Bunkers and permanent water. Water hazards are clearly marked with yellow or red stakes. You need to follow some basic rules for playing out of hazards.
Heel: At address, the part of the club head closest to you, where the shaft enters the club head.
Hole: A circle cut out of the earth on the green with a diameter of 4.25 inches (108 mm). Alternative: cup, jar, can
Hole in one: Same as Ace
Honor: The player with the lowest score from the previous hole tees of first. Player 1: “Who’s to play?” Player 2: “It’s your honor“. Often people think they’re funny and say “Your honor, your honor” which gets an obligatory laugh but please AVOID saying this unless you really are a joker and it suits your personality.
Hook: A shot that moves sharply to the left for a right hander. Usually uncontrolled and unpredictable. They roll very far and get players into a lot of trouble!
Hosel: The attachment part of the shaft and the clubhead.
Hybrid: Long irons with a piece of metal on the back to make them easier to hit. The added forgiveness means a lot of people are switching long irons for hybrids.
Interlocking grip: Holding a club with the left index finger interlocking on the right hand between the ring and pinky finger.
Iron: Golf clubs numbered from 3 to 9.
Knock-down: A shot hit very low to be unaffected by the wind
Lag putt: A long putt longer than 20 or so feet
Lay up: Hitting the ball short of a hazard or trouble on the course when it’s possible to try hit it on the green in one shot. This is a good tactic if you are not confident you can clear the hazard.
Lie: How the ball is position on the grass or sand or wherever it is on the course. Tight lie would be on hard surfaces. Fluffy lie would be on fluffy grass. Buried lie means it is deep in the grass or sand.
Lifting your head: When you prematurely look up to see where the ball is going – often results in poor shots especially topping the ball. Also results in putts missing on the right hand side.
Line: The route the ball is probably going to take to the hole on the greens. Be careful not to stand on the ‘line’ someone might be aiming for on the greens – major faux pas!
Links: Golf courses made on sand dunes and near the ocean. Sometimes refers to any golf course for fun. “Let’s hit the links”.
Loft: The angle between the shaft and the club face.
Match play: Where golfers or teams play against other golfers or teams hole-by-hole. You play against another player and if you make a 4 and he makes a 5, you win the hole. The aim is to win the majority of the 18 holes. There is no count of all the strokes at the end. You count strokes only on each hole to see who wins it.
Member’s bounce: When you hit a bad shot and somehow the ball finds a way into a good position. You’ll hear this one a lot.
Misread: When you hit the ball where you think it will curve into the hole but doesn’t perform close to what you thought.
Mulligan: A rehit. So you cancel the terrible shot you just hit and play another ball and count that shot and forget the previous bad one. It’s not allowed in the rules but often happens. Bill Clinton apparently loves mulligans.
Open face: When the club face is pointed to the right for right handers. Often produces fades and slices.
Out-of-bounds: An area marked by the golf course management where your ball is considered out of play. The area is usually marked with white stakes. If you hit it there, you will need to rehit the shot and add another shot on top of that. So let’s say you hit a driver out of bounds. That’s 1. Then place the ball on the tee again and that’s 2. Then you add another for the rehit which makes it 3 strokes so far.
Overlapping grip: Same as Vardon grip
Pace: Speed of the putt to reach the hole. When putting, focus on the break and getting the pace right.
Par: The score when you meet the suggested amount of strokes to complete the hole in based on the length.
PGA: Any Professional Golfers’ Association – each country has their own PGA.
Pin: Same as flag stick.
Pin-high: When you hit the ball left or right of the green in line with the hole. ‘Your ball is pin-high to the right’
Pitch: A shot under 60 yards or so with a sand, pitching or lob wedge.
Pitch mark: Marks on the greens from where the ball lands. It’s always best to fix these little plug marks with a tool designed for that.
Play through: When you have a faster moving group behind you, you should let them ‘play through’ which means you stop playing and let them play their shots past you and let them move to the next hole.
Plugged lie: Where the ball is stuck in the earth.
Plus handicap: A handicap better than zero – professional level.
Preferred lies: A Local rule that lets you pick up, clean and move the ball in the fairway when it’s been raining or the fairways are in bad condition.
Pre-shot routine: The practice swings and movements golfers make before they’re about to hit. Try to create one for yourself to make a repeatable routine to get comfortable but make it efficient. Don’t make a 30 second routine because no one will want to play with you.
Pro (Professional): Tour or teaching pros playing or teaching golf for a living.
Pro shop: Professional golfer-run golf shop at a golf club to buy and fit equipment and also get lessons.
Pull: For a right hander, the ball flies unintended moderately to the left, sometimes resulting in trouble. Not as dramatic as a hook.
Punch shot: A shot kept low and under the tree branches usually to escape trouble.
Push: A shot trajectory that flies to the right for a right hander. It’s usually unintended and is less severe than a slice.
Putt: Playing the ball along the ground on the greens with a putter.
Putting green: A green close to the clubhouse or first tee to practice putting on before the game. Can also be used for general practice to groove your putting stroke and build confidence.
Putter: Flat faced club to roll the ball on the green with. Alternative: flat-stick
R&A (Royal & Ancient): Association that governs golf rules outside of the USA.
The Range: The driving range where you can hit golf balls
Rangefinder: A laser device to measure distances to and from things on the course. Usually to find the distance to carry hazards or distance to the pin. There are numerous budget rangefinders for beginners to start using to really improve fast.
Rough: The longer and more difficult to hit out of grass running next tot he fairways.
Round of Golf: 18 holes on a golf course. “I played a round at Bethpage Black”
Sandbagger: A golfer who manipulates his handicap to be higher than his skill level suggests. Guys do this to win more prizes in competitions. You might see a guy playing off a 9 handicap but shoots 75 or 76 very often on competition days but 84 or 85 during social games. Often are not popular with other competitors. In golf, it truly is ‘you’re only cheating yourself’.
Sand save: When you hit 1 bunker shot to get out the green side bunker and 1 putt to get it in the hole. These REALLY impress people.
Sand wedge: A golf club made for getting out of bunkers but also used within 100 yards for chips and pitches and full swings. Beginners should find a sand wedge that is great for bunker play.
Scramble: Chip and putt to make par after missing the green
Scratch golfer: Golfer with handicap of ZERO. Usually scores between 69 and 74.
Shank: A shot when you hit the ball with the hosel of the club sending it screaming to the right at an almost 90° angle. You can contract this shot almost like a virus. Tin Cup suffered from The Shanks also known as El Hosel before his US Open debut. The cause is unknown but can often show up after women troubles.
Short game: All the shots around and on the green like putting, chipping, pitching and bunker shots.
Slice: A shot shape that moves severely from left to right. Often the trouble shot of beginners and high handicappers.
Snowman: Soring 8 on a hole. The 8 looks like a snowman.
Sole: The bottom or underside of a golf club.
Speed: How fast the ball will travel to the hole so you can adjust your stroke. Faster greens produce more break because the ball must be hit slower and slower greens show less break because you need to hit it harder.
Stimpmeter: A device used to measure the speed of greens.
Sweet-spot: The area on the club face near the center where the most distance will be produced on your shots. Forgiving golf clubs have very big sweet spots and should be the first choice for any beginner or high handicapper to reduce big errors. Alternative: hit it in the screws, hit it in the panty.
Tap-in: A very short putt that just needs a tap. Usually less than a foot.
Tee: The peg you stick into the ground and place your ball on to to hit a driver or tee shot.
Teeing ground: The area where you hit drives from. It’s suggested that beginners should play off the front-most tees for men at any given course. This makes the game easier to learn. There are usually 3 or 4 sets of tees at any given course. On the tee, you’ll find tee markers made of metal, plastic or wood and that line created by the 2 tee markers is the imaginary line from where the hole starts.
Thin shot: A shot where you hit the ball with the leading edge of the club that makes it fly long and low. Often they say ‘thin to win’ – this means at least a thin shot from the fairway can reach the green as the opposite ‘fat’ shot means you’ll be very short of the green.
Through the green: The entire area of the golf course, except for the teeing ground of the hole being played, the green of the hole being played and all hazards on the course.
Tips: The championship tees on a golf course. We say “playing the course from the tips”
Toe: The end of the club face furthest from the hosel.
Topped: A shot where you hit the top of the ball with the sole of the club resulting in the ball either popping straight up or rolling a few yards in front of you.
A COMMON BEGINNER ERROR especially when trying to hit the ball to hard.
Triple bogey: A score three strokes over the par number
6 on a par 3
7 on a par 4
8 on a par 5
The Turn: Moving from the 9th hole to the 10th hole. You turn back to the clubhouse from the 10th to the 18th hole.
Unplayable: When you can’t play a shot you can declare the ball unplayable and take a penalty drop.
Up and down: When you get the ball in the hole in two shots from around the green. 1 chip and 1 putt.
USGA: The governing body of golf for the U.S. and Mexico. Together with The R&A, the USGA produces and interprets the Rules of Golf.
Vardon grip: A grip where for right hnded playes, you overlap your right pinky onto your left index and middle fingers.
Waggle: A movement of the club behind the ball at address as a player gets more comfortable before hitting his shot.
Wedge: Irons with high lofts to go shorter distances and are used for the short game.
Wood: Golf clubs made with round big heads. They go furthest and are the most well-known especially the driver. Fairway woods are very easy to hit for beginners and most beginner bags should have at least 2 fairway woods.
Worm burner: A shot hit very low to the ground and travelling fast. Alternative: Mole raper, daisy cutter
Yips: Twitchy movements during a putt because of anxiety leading to a lot of missed short putts. Bernhard Langer is famous for getting the yips and playing with strange putting grips.
Sometimes it feels like a war with ourselves playing out of the piles of sand they rake nicely and nicely name, "bunkers".
But don't be disheartened, even the pros screw it up every now and then. With the right club and technique, the sand will look more like a zen garden to you than the trenches of war. Check out my guide to getting out of bunkers.
The good news is there's a formula for picking the best sand wedge for bunkers. And if you still have trouble even after using that formula, there are fool-proof, fail-safe sand wedges designed exclusively for the sand like the Cleveland Smart Sole or Tour Edge 1Out Plus. And if you're a more advanced player, check out my guide here on wedges.
Most manufacturers will state the loft and bounce angle for their wedges. Thick sole and high bounce are the key factors in hitting good bunker shots.
I covered golf bounce here in our high handicap wedge article. Basically, in combination with a big thick sole, the sand wedge BOUNCES off the sand instead of digging in and leaving the ball a few feet in front of you.
The reason we can't get out of bunkers is lack of follow-through and the club digging into the sand. Higher-bounce clubs produce shots where the ball pops out on a pillow of sand floating out of the bunker.
With the right club (and technique), you won't have any fear of the sand anymore. You'll get out of the bunkers in one shot and slash strokes off your game. In fact, you'll look forward to impressing your buddies with all the sand saves you'll be racking up.
So now that you're all zen-like, let's earth and get grounded with some suggestions. Please note that these clubs are specialty bunker wedges and might not perform very well from longer distances on full swings.
Playability in bunkers
Playability out of bunkers
The Smart Sole S Wedge gets you out of the bunker and onto the green effortlessly. Despite the weird looks of the club, at address it looks like any other wedge. There is a massive difference between this one traditional wedges though.
And you can do all of it with a square face - no need to open it up and manipulate the club. It does all the work for you.
I bought a Smart Sole S Wedge for a friend of mine. He was off a 14 handicap and a massive equipment snob. He would never play with a club like this but he couldn't get out of bunkers so I bought this as a joke. We laughed and he told me to f*** off but put it in his bag anyway. On the 4th hole and he's in the bunker, shaking like a dog passing a peach pip. I throw this wedge at him and he swings his usual scaredy cat bunker swing...
He hit it to 5 feet, made the par putt and hasn't stopped getting up and down from the bunkers since. He's also started using it around the greens. He now plays off a 10 handicap and hasn't changed anything else in his bag except including this club.
Playability in bunkers
Playability out of bunkers
Callaway put a nice thick sole on the Sure Out like most of the specialist sand wedges, but they've also put grooves over the whole club face! Regardless of where you hit it on the face, it's going to have some zip on it.
Out of sand, the Sure Out does what it says - gets out! The best part is you don't need to open the face like Phil Mickelson - it's best to hit bunker shots with the face square. No more worrying about hitting it in the teeth and killing someone.
Playability in bunkers
Playability out of bunkers
A 56° sand wedge with 11 degrees of bounce makes this a perfect option for getting out of the sand and the 1Out Plus was born for this.
That big fat sole you see in the picture slaps the sand hard and bounces off to pop the ball out onto the green in one. You just set up to the ball with a square club face and swing at it. Additionally, the thick sole glides through long rough and pops the ball out with ease. No tangling.
Tour Edge is famous for their stroke-saving clubs especially fairway woods. This wedge is another stroke-saving weapon to add to the arsenal.
Playability in bunkers
Playability out of bunkers
If you're a casual, beginner or part-time golfer and are tired of leaving the ball in the bunker, The Ray Cook Alien is perfect for you. Low investment and maximum return. 56° loft with large sole and bounce.
A bit thick heavy sole provides ample weight and force to get the club though the sand and splashing the ball out onto the green. It can be used on fuller swings but be prepared to practice to get it right. None of these wedge are total miracle machines.
Calling something an Alien is hurtful and I had my fair share of being called that while living in Asia. But this club does look weird and with the rounded leading edge can be trick to line up. Use the painted bottom groove for better alignment.
The wedges outlined in this guide are unique and some things need to be remembered to gain full value from them without disappointment:
Watch Rory McIlroy take 6 shots to get out a bunker. Someone get him a Smart Sole.
With their constant release of new golf clubs, it's easy to get yourself a nice deal on some very forgiving irons to bring that handicap down to the low teens. Wouldn't that be nice going back to your teens?
Along with Callaway, Taylormade are one of the most popular choices for forgiving irons. They've got the brand name of Adidas behind them and the reputation of pros like Sergio and Dustin Johnson on their side. Let's have a look at the irons aimed at you so here are the best Taylormade irons for high handicap golfers.
When you mishit the Taylormade 2017 M2, you don't know it. The ball still travels to where you want it and hardly loses any distance. Those screw-ups that turn your round into a catastrophe have no chance!
Just crushes the golf ball. So many guys are saying they've added half a club or even a club to their distance. That's probably due to the very solid wide sole and hefty bit of metal in the back of the club.
The hybrids are there to replace the long irons and make life for you the high handicapper much easier. Long irons are the most difficult especially for slower swingers.
Taylormade cut Speed slots into the face of the irons to maximize ball speed on mishits. There's also a hollow pocket behind the club face to make the iron react like a wood when hitting a golf ball. The face is thin and rebounds to produce much longer shots than normal irons.
You would think the Face Slots and hollow pocket might make the club sound like a tin can driver. but Taylormade put the Geocoustic system in the back to make them sound more like traditional irons. Add in the painted bottom groove and the face slots cut out and you have a very easy iron to aim.
Taylormade made the M2 the ultimate Super Game Improvement irons. They’ve got the hollow Speed Pocket behind the face to allow the face to flex and give you more distance anywhere you hit it on the face - the iron reacts like a fairway wood when striking the ball!
The sweet spot extends almost the entire groove area and since the club head is one of the biggest around, that's a lot of sweet spot.
It's the iron set the high handicap golfer has been dreaming of. They increase shot height and hit it a looong way. The short irons get up quickly and mid irons are so forgiving, you'll think they're wedges. With their thick sole and large club face, they ensure a good result every time.
Balls launch high off the face and the wide soles help to get under the ball especially in deep rough to get it out high and handsome. The heavy perimeter weighting means you can swing it and trust the club to do the work for you. Looking down at the club behind the ball, you're filled with confidence as it
Taylormade designed the M2 iron set with forgiveness in mind. They're extremely accurate irons and with the offset hosel, cavity back design, they tick all our boxes for the most forgiving Taylormade irons especially for the price.
These cavity back Taylormade Aeroburner HL irons look much more traditional than the newer M2s and are a little older but play and feel excellent. Because they're older, the price is quite good and will suit high handicappers or casual players who want to upgrade to a more modern set without blowing the college tuition.
Aeroburner HL irons will give you a big distance boost if you're tired of playing your 10 year old set of clubs. You'll see a distance boost and with that, a massive forgiveness enhancement. They make golf more fun and make you want to get out there as soon as possible.
Hitting long irons with these clubs is so easy, it feels like cheating. The club face is BIG for a juicy sweet spot. The top line of the club at address is BIG. The cavity in the back is BIG for more forgiveness. The sole is BIG to get through the turf. Even the short irons heads are BIG so you hit more greens!
All of this BIG is what makes you hit it further, straighter and with more confidence.
It's clear from the information above, Taylormade have focused on making distance irons that go far even on mishits. They've focused on the mid to high handicap golfer by making the clubs as forgiving as possible and forgiveness is the main priority for high handicappers.
So if you're after distance with your forgiveness, try Taylormade out or go get a fitting and order yourself the irons you like the feeling and look of after your fitting.
It's always best to get fit by a professional and be sure of what you want as a set of irons is an expensive affair and finding the right irons can mean five to ten years of joy and elation on the golf course. Nothing feels better than hitting good shots that impress your playing partners and and show you that you're making progress. Good luck and report back on your progress!
After endless hot rounds in the tropical South East Asian sun, I've finally found the best golf gloves for hot weather. Not only the best gloves, but also the best techniques to make them last all year long.
And if you keep reading, you'll find out just how I save myself shots on the golf course but also tons of money by playing the right gloves and looking after them the right way.
Playing a lot of golf in the tropics in Asia, I've come to appreciate how a good glove can save a ton of strokes throughout a sweltering round. Luckily you can learn from my trial and error in finding the best golf gloves for hot humid weather. I hope it helps...
This works for me and I guarantee it'll work for you. The best and weirdest thing I've tried and works wonders is using a golf glove for wet weather! Think about it though, a glove designed for the wet while your hands are getting wet from sweat makes sense.
Here are the gloves I've used and found to be the best and longest lasting in the oppressive heat of Thailand, Malaysia and Indonesia.
25+ year old design
Comes in a pair
Special flex points
Microfibers on fingers
Kangaroo leather 80%
Other fiber 5%
FootJoy tell us 20% of golfers use the strangely misspelled WeatherSof golf glove. It's made with leather patches on the thumb and the meaty part of your palm while the rest of the glove is a highly durable synthetic material.
These are the number one choice just because they're so durable. I'll usually put 3 of these in the bag, and they last a full season playing once a week. They show only mild signs of wear after a few rounds and if you rotate them throughout the round, last a crazy long time.
Rain or shine: The glove works for both liquids, rainwater and sweat. It absorbs liquids better than the majority of gloves on the market and in Thailand's heat and rain, these are my first choice.
Yeah, rain golf gloves are great for hot humid weather with all that sweat dripping out of every pore. The technologies used in rain gloves transfer nicely into hot weather play too.
The RainGrip uses Autosuede on the palm and index fingers for supreme grip while on the back of the glove FootJoy have put a QuikDry synthetic material for huge breathability. Fibers on the Autosuede get initiated to stand up when the glove gets wet, actually improving grip on the club.
In the tropics, I use these gloves when it's rainy season. It's convenient to have gloves that work well when it's super hot with rain coming on the same day.
Cabretta leather palm and thumb paired with a super breathable back of the hand make this an extremely comfortable glove. It genuinely feels like a second skin. These are great gloves if you hate wearing gloves because they make your hands hot and swollen.
I don't get to use them often and only when my American friends bring some back for me. Even though they feel like they're not even there, I do take gloves off for putting. Anyone who plays in hot humid weather knows what a pain it is to take a glove off and I often end up using my teeth to pull them off. Not with these. The Grip Boost Second Skins come off very easily.
Another big draw for these gloves is I've never got a blister from using them out of the box. I usually get blisters from Srixon gloves and other all-weather gloves on the padding of my thumb but not with the Grip Boost.
Hirzl are famous for cycling gloves but are creating amazing golf gloves and now sponsor the Ladies European golf Tour. And they're amazing quality. The palm is made of KANGAROO leather - yes that Australian animal - which is more durable and flexible than Cabretta leather, which is used on the back of the glove.
What I find with these gloves is they get some oils and warmth from your hand and get VERY flexible and comfortable. The kangaroo leather is tanned a certain way to make these gloves the grippiest on the market for wet or dry conditions. It's something you have to try to believe - they're like Velcro to the golf club grip.
They're super thin and yet so durable. I still own the same one I got 2 years ago and it's always in my bag for those really sweaty days. And get this, I just chuck it into the washing machine to freshen it up.
If you're a greenie who prefers killing lambs for their Cabretta and think killing a kangaroo is somehow worse, then you probably need counselling anyway.
In the wet, or sweat, the Bionic AquaGrip golf glove's suede microfibers get stickier as they get wetter. This makes it one of my favorite gloves for golf in hot humid weather. You can use this glove whether it's rainy season or dry and sweaty season without any need to replace it. It lasts for a really long time.
Bionic have made a golf glove with Lycra-material areas that flex and move with your hand for more comfort and flexibility. They've pre-rotated the fingers so when you close your hand, the material is already in place instead of that constant friction.
More padding to vulnerable areas make the glove last much longer. What's more impressive is the way the padding system evens out your hand for a lighter but more stable grip. I noticed that when I played with these gloves, I felt more stable with my driver which I hit all over the show normally. Simply a superb glove
Here's a little bonus for you golfing nutcases. A cheap little product that you can store next to your sun cream. It adds some extra grip to your grips and hands without being overly tacky and sticky like glue.
Once you play enough golf, you'll play through hundreds of gloves. The gloves I outlined in the guide above are simply the best I've used after playing tons of golf in South East Asia where the heat is often debilitating and by the 15th hole, you've sweated out 3 kidneys.
Try a few, try one, up to you, but get yourself 2 or even better 3 gloves to alternate between shots to make them last you entire seasons.
I've always played lighter putters but never fully realized how much I love them until I moved to the tropics! The greens can be very slow here and need a much longer and confident back stroke on putts. And the best part?
You can hit the ball harder and remove some of the break and really because of that, make way more putts on slow greens!
Putts on slower greens need a little more 'hit' to get the ball to the hole and a heavier putter is difficult to control in those situations because the extra weight makes it difficult to hit consistent distances.
For faster greens, I say heavier putters. For slower greens, I say lighter putters. A lot of Tour pros agree. Heavy and light are all relative of course but below I outline some of the putters that feel light but aren't featherweight. There is some weight behind them, just not the same as putters for fast greens.
You won't see the pros using too many putters for slow greens because they keep those greens at 12 on the stimpmeter - that's like putting on marble tiles!
Let's get the ball rolling...
Tour Edge 2
No insert - a nice
Weight is mainly
in the heel for
Jumbo grip for
Remember these three things when you're playing on slow greens:
A deeper milling on the steel club face gives the putter a soft buttery feel when caressing the ball into the hole.
There's less skidding and with the lighter weight, you can go ahead and give the ball a solid thump on lag putts and on shorter ones, really drill it into the back of the jar.
At this price, there are very few brand name putters that can deliver this level of quality in a putter. One of the best putters for slow greens.
When you rest the Toe Up #1 on a table, the toe of the club points straight up in the air which is unusual since most putters toes hang down.
That's something very good for golfers who have trouble timing their putting stroke to be square at impact. Some of us putt with a rounded arc and with the Toe Up, the weight all being in the heel helps to square the face up easily for you.
The Tour Edge 4 Backdraft GT+ putter makes it easy to align your putts with the white clubhead and high contract black lines in the back of the club.
It comes with a jumbo sized grip to maintain a wrist free stroke giving you more consistent feel and distance control.
The white finish lasts and won't chip off like the cheaper Pinemeadows. It's a medium weight club and will be a hit on slower greens.
For most golfers, we need a little more top spin to get the ball on a purer roll to the cup. This putter delivers that in spades.
On the aluminum-polymer face of the Taylormade Juno Putter are 45° angled grooves that cause friction and reduce backspin on putts.
The Taylormade Juno also gives us that classic blade look so many golfers are familiar with. It brings together sexy looks, soft feel, a pure roll and reliable distance control into one solid package.
An aluminum-polymer insert on the face sends feedback into your loins to let you know how you hit the putts and with the oversized grip, your wrists aren't going to sabotage you anymore.
It's a really nice all-round performer with a touch of Scotty Cameron to it. Great value at the price.
I hope the mini-guide and reviews above helped you find a decent putter for slow greens. I've gamed Cleveland putters numerous times and when I played off a scratch handicap, I was playing with a Cleveland. I highly recommend them.
You've got 3 feet for par again. Hands snappy, knees shaky, the greens have been fierce at 12 on the stimp and this putt looks like it breaks a foot right!
You step up to it, pick your line, make a limp-wristed attempt and it lips out... again! Sound familiar?
Fast greens are scary. One and two footers look like 10 footers when you're low on confidence. You start seeing 6 inches of break on a 1 foot putt! Lag putts turn into guaranteed three putts in your head as you walk up to the green. No more my guy, no more!
Watching the pros make it look so easy on TV, we can learn from their technique. You'll notice their backswing on putts is very short. There's no need to take the putter back in a long, languid swing when greens are so fast.
So how can they do that? Keep reading below.
Heavier putters work well on fast greens because you only need a short back stroke to get the ball moving. We don't want to smash the ball on fast greens and a heavier putter moves the ball easier with more weight behind it. The ball also rolls without much bobbling and hopping with a heavier putter because there's more 'stroking' than 'hitting' in the putt.
Fast greens are intimidating but there are some hints and tricks to remember when putting on slick surfaces. Here's a quick guide: